Avoid rendering noise/fireflies by using Blender’s Eevee render engineĮevee is Blender’s real-time render engine built with OpenGL that focuses on speed and interactivity while rendering PBR materials. Optimizations ( Cut-off Thresholds, Russian Roulette)Ĭredit to Rich Nosworthy for the scene used in this section.Ĭredit to Three D Scans for the dragon model used in this section.How to optimize sampling settings in Blender 3.0 3. As Blender development progresses the render settings layout and naming will be updated to match the others, including the implementation of the simplified basic mode.Įxplanations of the render settings parameters can be found throughout the Render Options section and the following pages that are relevant to each section. Some of the section naming does not match up with the current naming of the Redshift render settings found in other DCCs. View Layer Properties - Contains settings related to Redshift AOVs (render passes).įor more information on AOVs please see the AOVs section. Output Properties - Contains settings related to render output like render resolution, color management, and file saving. Render Properties - Contains most of the primary Redshift render settings. Redshift's primary render settings can be found in these three main areas: Before Redshift can be used in Blender it must be set as the current Render Engine in the Render Properties panel as pictured below.
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